{include file="crumbs.html"}
{$message}
{if $id}<#Edit#>{else}<#New#>{/if} <#Weapon#> {if $errors.fatal}

<#Fatal Error#>

{$errors.fatal}

{/if} {if !$id}

<#Note#>

There is usually no need to manually add weapons to the configuration since weapons are automatically added after being used in a game, unless you already know how you want to classify or weight a weapon.

{/if}

{$errors.uniqueid|escape}

{$errors.name|escape}

{$errors.class|escape}

Weapon classification, ie: Pistols, Rifles, Sniper, Automatic, ... Classifications allows for some player awards to be created

{$errors.skillweight|escape}

Skill weight is a multiplier that is applied to the killer and victim skill values when the weapon is used. 0.00 or 1.00 means no modification. Any value above 1.00 will increase the skill gained (or lost) from using the weapon (eg: 2.00 would double the value) and any value below 1.00 will decrease the skill gamed (or lost). Negative numbers are not allowed.

{if $id} {/if}
{* end ps-main-content *} {* end ps-main *} {* end ps-page-container *}