{$errors.fatal}
{$errors.map|escape}
{$errors.minx|escape}
{$errors.miny|escape}
{$errors.maxx|escape}
{$errors.maxy|escape}
{$errors.width|escape}
{$errors.height|escape}
<#Most overlays require a vertical flip but not horizontal.#>
{$errors.flipv|escape}
{$errors.fliph|escape}
{$errors.rotate|escape}
Specifying a rotation angle changes the direction the overlay co-ordinates are applied. This is useful for heatmaps that are really long. You can rotate 90° (clockwise) to turn it on it's side. -90° would turn it counter-clockwise. Note: The width / height should reflect the actual size of the rotated overlay and not the original.
{$errors.gametype|escape}
{$errors.modtype|escape}