{include file="crumbs.html"}
{$message}
{if $id}<#Edit#>{else}<#New#>{/if} <#Overlay#> {if $errors.fatal}

<#Fatal Error#>

{$errors.fatal}

{/if}

{$errors.map|escape}

{$errors.minx|escape}

{$errors.miny|escape}

x

{$errors.maxx|escape}

{$errors.maxy|escape}

x

{$errors.width|escape}

{$errors.height|escape}

x

Flipping

<#Most overlays require a vertical flip but not horizontal.#>

{$errors.flipv|escape}

{$errors.fliph|escape}

{*

{$errors.rotate|escape}

Specifying a rotation angle changes the direction the overlay co-ordinates are applied. This is useful for heatmaps that are really long. You can rotate 90° (clockwise) to turn it on it's side. -90° would turn it counter-clockwise. Note: The width / height should reflect the actual size of the rotated overlay and not the original.

*}

{$errors.gametype|escape}

{$errors.modtype|escape}

{if $id} {/if}
{* end ps-main-content *} {* end ps-main *} {* end ps-page-container *}